Maximising Use of Technology in Education Management
Module Description
This unit explores the transformative impact of technological advancements on the administration, delivery, and enhancement of educational experiences. This module delves into several critical areas: the role of technology in managing educational institutions, its facilitation of access to learning and support, its integration with information management to foster autonomous learning, and the innovative applications of gamification and immersive learning environments.
This module explores how technology transforms educational management, accessibility, information management, and instructional methods. It enhances administrative efficiency, communication, and data management, enabling informed decision-making through digital platforms and management information systems (MIS).
Technology also expands learning access, breaking geographical barriers through Learning Management Systems (LMS) and virtual classrooms, while supporting diverse learning styles with multimedia content and AI-driven support services. Additionally, it fosters self-directed learning through e-portfolios, digital libraries, and adaptive learning technologies, empowering students with lifelong learning skills.
The module further examines gamification and immersive learning, leveraging VR, AR, and interactive challenges to boost engagement and knowledge retention. Overall, it highlights how integrating technology in education can create more efficient, inclusive, and engaging learning environments
Entry Requirements
Applicants must be in possession of:
- A full MQF Level 6 qualification in Education from an accredited institution, together with a minimum of five years’ teaching experience, or
- Any other degree recognised as equivalent for the purpose together with a recognised teaching or education qualification and a minimum of five years’ teaching experience, or
- A master’s degree that qualifies applicants for a Teacher’s Warrant, together with a minimum of five year’s teaching experience, or
- Any other recognised teaching qualification together with at least five years’ teaching experience.
- Applicants are expected to demonstrate a good level of English proficiency through qualifications such as IELTS level 6.0 or any other qualification which the College deems indicative of a good level of English competency.
For those students who wish to pursue a position within a school, kindly note that they would still need a teacher’s warrant.
Target Audience
This programme targets:
- The target audience for the Master of Arts in Educational Leadership and Innovation includes educators, administrators, policymakers, and professionals in the field of education who aspire to leadership roles or seek to advance their careers by gaining expertise in educational leadership, organisational change, and innovative practices.
- This programme is designed for individuals who are passionate about transforming education systems, improving teaching and learning outcomes, and driving positive change in educational institutions.
- For individuals wishing to engage in leadership positions in schools or at other further and higher education institutions, as well as the Education Directorates, in mind.
- Students completing this programme would be prepared to take on leadership positions in Malta and/or progress to doctoral studies.
Career Paths
The programme prepares for positions such as, but not limited to:
- Assistant Head of School
- Head of School
- Executive Officer Education Directorate
- Head of Department Education Directorate
- Director Higher/Further Education
- Deputy Director Higher/Further Education
- Educational Advisor
- Educational Consultant
- Training and Development Manager
- Curriculum Development Developer and Designer
- Diversity and Inclusion Manager
- Education and engagement officer (for example, of a museum, etc.)
This programme also provides students with the opportunity to pursue further studies at MQF level 8.
How you’ll be assessed
The module comprises of:
- Evening classes for part-time courses.
- Classes held throughout the day for full-time courses.
- Guided learning, presentations, comprising synchronous online discussions, tutorials and/or videos.
- Self-study hours comprising research, reading and assignment work.
Assessment
Class Presentations
Mini Studies:
- Students will conduct mini studies on a chosen topic in liaison with their tutor.
- The topic can be adapted to align with a specific interest and professional practice.
Module Intake Dates
TBA 2025
Learning Outcomes
Competences
At the end of the module/unit the learner will have acquired the responsibility and autonomy to:
- Critically discuss how technology as a tool can be used to enhance efficiency and effectiveness in educational functions and processes including administration, communication, and decision-making.
- Manage educational information using technology, including data collection, analysis, and utilisation, to support informed decision-making and improve organisational performance.
- Develop strategies for promoting self-directed learning and metacognitive skills using technology, fostering learner autonomy and facilitating lifelong learning in educational settings.
- Explore and apply innovative pedagogical approaches, such as gamification and immersive learning.
- Demonstrate an understanding of ethical and legal considerations associated with technology use in education management.
Knowledge
At the end of the module/unit, the learner will have been exposed to the following:
- Critically discuss how technology as a tool can be used to enhance efficiency and effectiveness in educational functions and processes including administration, communication, and decision-making.
- Manage educational information using technology, including data collection, analysis, and utilisation, to support informed decision-making and improve organisational performance.
- Develop strategies for promoting self-directed learning and metacognitive skills using technology, fostering learner autonomy, and facilitating lifelong learning in educational settings.
- Explore and apply innovative pedagogical approaches, such as gamification and immersive learning.
- Demonstrate an understanding of ethical and legal considerations associated with technology use in education management.
Skills
At the end of the module/unit, the learner will have acquired the following skills:
- Collaborate and contribute to the design of technology-enhanced learning environments that are accessible to diverse staff and/or learners, ensuring equitable access to learning resources and support services.
- Make efficient use of technology to enhance learner engagement, motivation, and learning outcomes.
- Apply responsible technological practices reflective of ethical and legal considerations such as data privacy, security, and digital citizenship within educational contexts.
- Manage educational information using technology.
Module-Specific Learner Skills
The learner will be able to:
- Design technology-enhanced learning environments.
- Use technology effectively in observance of ethical and legal requirements.
Module-Specific Digital Skills and Competences
The learner will be able to:
- Research and access the right academic platforms to find the most up-to-date peer-reviewed materials, legislative documents, international reports etc., required for their studies.
- Use digital software to structure, prepare, and present their work effectively.
- Use specific technological programmes, apps, platforms, and/or software to complete tasks and familiarise themselves with current technologies.
- Navigate through the online learning platform to find assignments, discussion boards, literature, tutorials, etc.